hello.I have a question about substancepainter. i want to make floor with rock texture in height (or displacement) map. paint the texture and want to bake it from single channel height on mesh map to generate height map. i exported height map to see how it looked firstly which was just plane even i could see bamp and…
Add a custom channel, use anchor points to gather the height and output it to the custom channel. Then you can export it by making a suitable export preset