So I watched the tutorial, and no it's not something that is only possible in older versions of Maya. In the tutorial he uses the non-linear deformer on the control curve, not the transform. I don't really like this method because it'll disorient the animators when they're animating. You can however, attach locators to a…
Hi, I'm in the process of rigging a snake character. I'm loosely following a tutorial from 2017 that both uses Advanced Skeleton, and is manipulating the rig using a non-linear deformer in the form of a sine wave. I have rigged this snake with an IK spline, which is supposed to have its first pass animated by point and…
Hmm, the only difference I noticed is that he selected the NURBS curves in the scene in the select menu, while I selected them manually. I did find a solution that worked, though. It's almost like what you suggested, but I used a strip of polygons with rivets attached to edges aligned to each controller in the Y axis…