My edge decals aren't matching the color of the material underneath. Its set up using Deferred Decal, Translucent, Default Lit. It looks ok and correct with certain light hitting it, but most of the time it looks like this and is always darker than the material its sitting on top of. Using UE4 and have deferred decals…
something else is wrong then - check the various buffers and see what the problem is - perhaps the normals on your decal mesh are borked? maybe the decal is casting shadows? coudl be any number of things. a dbuffer decal does work when set up correctly
The color is off. That’s what I was showing there. The decal is supposed to be using only the normal, but it seems the color doesn’t match the underlying materials color.
Translucent materials don't light the same way as opaque ones. iirc you don't get shadows on any of the deferred options and the forward option doesn't take AO use a dbuffer decal for this sort of thing