I'am a 3D Artist trying to learn game development. I will be starting with Unity and C#. My question is : What advice you would give to yourself if you were re:learning gamedev. What is a good practice?(and bad?) What 'terms' that were most usefull to learn? What are the best resources out there?
Sounds great. The world needs more Game and Tools Developers, Technical Artists and other techies with an art background like us. Some pointers: -Doing many small, or even tiny, projects trumps large projects by FAR. In fact, large projects are one of the main motivational killers for a lot of people including myself. So…
following youtube videos is ok for programming too https://www.youtube.com/c/javidx9 has many tutorials on basic concepts for game design (he is using c++), from understanding how to use seeds in random generation to writing your own 3d engine all chopped up in digestable bits
here's a few things that work for me: don't try to learn anything academically. just set a goal and only learn what you need to solve the problems right in front of you. don't try to learn anything "the hard way". Only learn the hard way as a last resort. Hard way = trial and error. First thing I always do is check and see…
Hey Jumbee, Just grab one end and start :) Everybody has its own speed and way to do things. Real life will quickly teach you about the do's and dont's then. A good starting point is the Unity learning ressources. A good place to ask when you are stuck is the Unity forum. Question is what your exact goal is, and if you…