Hi, are there any updates on baking Albedo in Marmoset with refraction included? I'm currently working on an in-game project which relies on such technique, and I can't find any info on the topic.
We're working on bringing light baking bake to Toolbag. We're currently investigating whether it will be possible to bake more complex effects like SSS and refraction. We're not sure if that's feasible yet, but we're researching it. No promises but *fingers crossed*. As Cory mentions, when baked it won't be a dynamic…
Hi guys Lets imagine a plane with a checkerboard texture. On top of that we have another plane made of glass which are semi transparent. We can see checker pattern through them, but pattern are become blurry cause glass are dirt and a bit rough. Is there a way to bake albedo to one single plane which will take into account…
Thats what i want. I want to bake HP poly into low poly with taking refraction into account. So in the end baked map for albedo should look something like this: Its just a test model for showing idea. Real models are way more complicated geo, so its not just a plane with a texture with blurred left side. In real cases its…
uh, okay, so you want to bake a blurry, semi-transparent glass into an albedo texture within marmoset. am i understanding you correctly? and we both know that an albedo isn't transparent, so i assume you'd want to fake some sort of backdrop behind the glass, is that correct?