Hi, are there any updates on baking Albedo in Marmoset with refraction included? I'm currently working on an in-game project which relies on such technique, and I can't find any info on the topic.
uh, okay, so you want to bake a blurry, semi-transparent glass into an albedo texture within marmoset. am i understanding you correctly? and we both know that an albedo isn't transparent, so i assume you'd want to fake some sort of backdrop behind the glass, is that correct?
Hi guys Lets imagine a plane with a checkerboard texture. On top of that we have another plane made of glass which are semi transparent. We can see checker pattern through them, but pattern are become blurry cause glass are dirt and a bit rough. Is there a way to bake albedo to one single plane which will take into account…
My case: video game assets. Something like this: https://imgur.com/siKecPR Please ignore geometry issue and texture stretching. It was a quick model just for texturing test purpose :) I saw stuff like that in Resident Evil 2 Remake. Despite the fact its a 100% fake and no dynamic effect, it still can look more than…