Hello, I have a few questions about texel density. I have a model of an industrial air conditioner and my task is to make a texel density of 20.48(+-3 px/cm). I tried to set this value in Rizom UV, but at 2k texture the value is about 14-15, at 4k it's about 30... But in the test, the deviation from the tesel value is +-3.…
Texel Density is the sum of a function that has three parts: -Texture Size -UV Size -World Size If your TD is too low/too high, you need to scale up/down one of these. In your case I will asume that you can't resize the model so make the texture larger or make the UV's span multiple tiles.
Sounds like it's giving you the texel density if you were to stay within 0-1 bounds (no tiling) with those texture limitations. You can scale your uvs past the 0-1 bounds, overlap etc to get the 20.48 value. Using something like textools helps visualize this, you input the desired TD, what texture resolution being used,…