Trying to figure out how to set lightmap resolution based on distance. Im working on an isometric scene and since the camera is further back, Im assuming I dont need as high lightmap resolution? Though no matter what camera distance, the Lightmap Density view mode will show me the same color coded meshes no matter what…
It sounds like you just want to change the lightmap density debug colours for your specific project? The "Using the Lightmap Density View Mode" section in the documentation below has some details on how to change the debug colouring: If you are actually trying to scale the lightmap resolution itself, remember that…