I guess you have double checked the meshes in Maya before export by selecting one vert and activating select connected? Once the mesh is imported you can select one tool, activate auto groups, hide one group and then delete hidden. That should work.
Hello, I've been having a problem for a while now that I've mostly just ignored or worked around, but I figure it's time to save time by finding an actual solution. My workflow for creating high-poly assets is to create boolean primitives in Maya, then import them to ZBrush so I can use its Live Boolean function. Once it's…