So in order to avoid lumps I should add more geometry? I thought it was the opposite. Less geometry means less vertices to manage, vertices that could be moved the wrong way and cause lumps.
I am trying to make a car chassis. However, I often run into the problem of the mesh appearing lumpy or has dents in it. No matter how much I try to adjust the vertices around to make it more smooth, it always shows up. It usually occurs at a quad corner points or "diamond" polygons. I am using blender.
I am trying to make a car chassis. However, I often run into the problem of the mesh appearing lumpy or has dents in it. No matter how much I try to adjust the vertices around to make it more smooth, it always shows up. It usually occurs at a quad corner point. In addition generally following sentiment, offered by others.…
Uniformly spaced edge flow sounds like a good idea, but for car models there's alot of areas that need hard edges, such as the divider between the front seats and passenger seats. In order to get a proper hard corner on a subdivided mesh, you need one edge going vertical and another going horizontal. Which causes non…