Blender is fine, I do professional work with it and have had no real problems . I was a long time max and maya user, but switched to blender 3 years ago. The sculptng is pretty good, though not as good with higher poly counts. But hey max has not had any decent updates in 20 years, but Blender is leading the way with…
Hi everyone! I'm new here and I'm an aspiring 3D environment artist. I started off in 3D modeling through Blender, and I wanted to know how far I can go with that versus having to take the time and money to learn Maya and 3DS Max. I'm a student, which means I get Maya for free, but not 3DS Max. How much of a difference is…
Imho Blender has in general still the problem that there is always another tool around that does the job much better, faster or at all. And Blender does still too much things ass forward. The whole brush system is for example plain crazy. They made it rocket science to even use your own brushes. And throws you to death…
Blender will get you there just fine; at a future job, you could be stuck using a different tool to fit into their workflows (i.e. Max or Maya, probably), but everything you learn in Blender will apply in principle, so it'll just be about learning UI and idiosyncrasies between the programs at that point. But if you're…
Thanks for the replies! This is exactly the answers I was looking for. I wasn't expecting to stay with Blender for the rest of my life (and I have used programs like Substance painter/designer in my work before). It is just nice to know that it isn't just training wheels, and can get me started somewhere while I'm at the…