A V G The following art and other content is from a game project I've been occupied with for about 4-5 years now. In short, the game is antinatalism themed and has a quite pessimistic story. It would have various settings, from Earth in the near future (not shown in this post) to various alien planets and megastructures in…
Thanks man, glad you like it. Yeah, an insane amount of design work has gone into this so far. Very hard at times leading to thoughts of cancelation of the project. Should be easier going forward (if it comes to it), once you establish all the principles which is where the biggest struggle lies, just the matter of…
wow, heavy design work, very nice. the style really invites you to see the details. because it's so layered and packed with intention, it's rather overwhelming to see in a developmental state, it would take many hours to digest a single scene but so great to see so much thought put into everything. awesome work.
Hi Hugh, appreciate the lengthy reply. Regarding your navigability criticism, it's in place of course. As the scenes are actual 3D spaces with pretty correct depth of objects/colliders, but we have an orthographic cam view, it creates a navigation problem. There is a mini-map implemented in one of the setting 1 scenes…
Hi there, Short version is that you've got incredible 2D work that's far in excess of the vast majority of 1st release 2D games (for example the tree shadowing on the modern setting video you posted is a simple but uniquely applied technique that I've not seen to date), but it's not properly integrated into a game space.…