I am trying to make a level in Natural History Museum in London, like the image below, And I am not sure how many texture sets would be suitable for this kind of architecture - I am only making this hall, only the architecture but I want it to be optimised to be put in a game. I'm planning to make it mostly trimsheets, but…
At a well orgainised game studio they will sometimes have a texture budget worked out. Something like: "each area of the map can have ten 4096 texture maps." This is a number that is based on how much memory there is - and how much memory the other objects and other areas are taking up. But some studios go by texture…
Thanks, I won't go too crazy up to hundreds 👍️ Thank you for the lines over the photo, I think I am on the right track on deconstructing the scene seeing your example! I understand that this would totally depend on how I break the environment down, but I don't want to go too crazy, would 10 be a good number to aim for? I…
deconstruct the scene by breaking it up into modular pieces in your mind. environment artists will plot out regions over the reference image like this to help get a better approximation.
I've sorted out most of the modular pieces so far, and I agree that I cannot get more detailed advice when I don't have anything to show about my work. I think I wanted to double check before I go too far then realise that I have done many things wrong, so what you're telling me is a great help. Thanks!
its not as simple as the number of texture sets and it is impossible to give you a number to aim for without profiling what you have made. One of the great things about GPUs is that in many ways if it's less work for you it's also less work for the GPU. Re-use as much stuff as possible and you are going in the right…