Unless Unity have overhauled their particle system over the last two years you want to look into shuriken particles. They are integrated into Unity and each particle system is an own object with a particle system and renderer coponent. A particle system consists of individual modules or funcionality that you can activate…
If you've played a PSX game, ya'll know what I mean; those particle effects that are often used to convey things like magic, smoke, lasers, fire, sparkly stuff; examples are attached. Where do I start to make those type of particle effects in Unity? I know about PSX style filters, as in tricks to emulate the camera…