Hey, I know lumen is supposed to simulate how light works in real life. I'm working on a project where we are building really dark interior rooms and corridors, and the player will use a flashlight to look around, but I would like to have a minimum of ambient light so he/she can move around even when the flashlight is off.…
Hey! Here are 2 possible approaches, I'm sure there are more ways: You could attach a low intensity light to the player character. Or slighty light up the environment using postprocessing volume with ambient cubemap. Good luck!