why can't you put the modifier on all haircards at once? that should work, if the setting/modifier gets turned off on export, place an edit poly modifier on top, this way you "lock" the geometry in for export.
That's a horrible way to do hair. You'll be pulling out more of your own than successfully placing the virtual kind using this method. Just do it in Max and use meshes with a Turbosmooth modifier or the like on top. Sounds like you are not paying attention to the vertex normals if it looks faceted (?) in Marmoset. Use the…
I'm so bad at hair cards laying. It's so bad and hard for me to control the hair. Then the hair also looks edgy in different places because there is no smoothness on it. I've been sitting morning to night for a week now and just having trouble even doing the first row of hair. I use Zbrush with the BEND Curve Modifier for…