Made some dreadlocks. I want to try a couple of different hair styles before I commit to this one but I'm really happy with how these look in engine. Full XGen groom exported to alembics and brought into Unreal Engine 5.
It's been a minute, but I picked up the sculpt for this again after over a year to see if I could improve it and I am much happier with the results now! I don't think I'm going to do a full character but will hopefully make a portrait of sorts. My main goal is to practice some xgen hair. So next up is finding some…
Latest 15/12/23: --- Started a face sculpt months ago and decided to make a full character. I'm planning to get her in UE4 and originally I was going to do an xgen hair groom but I think I might do cards and try and GS Curves tool. Honestly, just seeing where this character takes me. Long term I'd like to use her for hair…