as a test, get the MD avatar to your 3d dcc and make a super simple tshirt or gown that goes over it. It can just be a block with two holes. Send that block outfit to MD. You have to use the right checkboxes to make it work as a garment in MD, so check out the docs for that. And make sure you read about how the UV's are…
About 4 hours that I am stuck on this... I am talking about the white jacket and especially the collar. It is very hard for me to visualize the pattern of this, eventhough I understand that the left side goes underneath the right one like a reversed kimono. But when it comes to build it... I am actually thinking of going…
Yeah I would expect this to be much easier to model with old-school techniques, then use cloth sim on select areas in zbrush. It seems like it is meant to be leather. It looks really stiff and there isn't even any overlapping folds (what MD is good at making but is hard to manually model). There is probably some MD…
There is definitely people out there who can do this in MD and probably in just a few hours at that. And there is people who can do it in zbrush only. My assumption is that you wanted to get it done as quick as possible with the current skills you have, minimizing how much new stuff you have to learn. How far you want to…
I feel that by understanding how to do this with the proper darts and curves, I will be able to handle a lot of other challenging shapes. Funny enough, I went to fiverr and ask some CLO/MD professional to do this for me and recording them selve so I can see their technic, but the majority of them refused saying it was too…
You got super advice already. It sounds like you are having trouble with the stiffness/thickness. I get why you want to make the MD workflow work. The thing with MD is that even a simple collar isn't straight forward. Airborn is right, if this was a commercial job then the quickest surest solution is the way to go. Seems…
I used a cotton canvas that I tweaked a little to be more rigid. But the thing with modeling is that I feel I am doing a disservice to myself when I go back and do it to Zbrush cause If I need to do that this tell me that I indeed need more practice in MD and going to zbrush won't help my skill on the long term. Cause even…
block it out in your 3d program first, then simulate in MD. You can make it so that on import, the UV shells become the pattern. But IMO, there is so few folds that couldn't easily be sculpted, i might not bother with MD. Zbrush also has some cloth sim now, so you might be able to just mask off certain parts to get your…
@Stensword , no you cannot just push space. You have to sew the patterns. But you dont have to create the patterns in MD, or put them in the right spot. All you have to do is sew, adjsut the materials, and then simulate. I think it's covered here: 3D File (OBJ) Import/Export – Marvelous Designer Help Center (zendesk.com)…
My assumption is that you wanted to get it done as quick as possible with the current skills you have, minimizing how much new stuff you have to learn. You couldn't be further from the truth, I though I knew enough to do anything I see as quick as I can without ever having to think about the next step, but this made me…