Hello guys, I am new to 3D modelling and try to refine some friend's old model to new one. I am encountering a problem that part of the new model UV layout is different from the old one. My friend asked me to unwrap UV to match the old texture/old model UV as the old texture has various version based on it. I knew it takes…
Thanks for the reply, Tiles. I am sorry for my bad English to describe the question incorrectly. The new mesh is indeed different from the old one as the I have changed the faces and shape. Thus, when I am using the UV projection, the UV layout of the new mesh is different. On the other hand, I had a discussion with my…
I would avoid trying to copy/reproject the UVs from the old model into the new model. Instead I would create a new optimal UV for the new model, then use Bake To Texture to convert the texture from the old model into the new model.…
Ah now i see. Well, as you say, the usual method is to first do the UV mapping. And then you create the texture for this mapped mesh. Everything else will lead to distortions.
No Max user here sorry. So i cannot help you with the other questions. I do wonder though what you mean with new mesh versus old mesh. When the new mesh looks exact the same than the old mesh, why not simply use the old mesh with the old mapping then? What you could do is to simply bake the texture from the old model to…