I’ve started working on the hair system. I’m using the Ornatrix plugin of 3ds Max to create the groom, and exporting it as an Alembic file into UE5. Yesterday I did the eyebrows and they look okay (for now I’m concentrating on the technical process rather than a convincing groom) but I’ve run into problems with the…
Well I have made some progress. The Curve Decimation setting (in the import options) was set to almost zero. I had assumed that zero decimation meant it didn't decimate, but it seems that this is the percentage of remaining curves AFTER decimation. If I set it to any value over 100, I get 52 Curves and 28 Guides. In the…
I also started a completely new scene in Max, merged the eyelash hair object into it and exported it... and it somehow imports the eyebrow hair into UE5. How does this make ANY sense? It's exporting data that isn't even in the scene that it's being exported from... My mind is just frazzled.