Zbrush works best at a unit scale of 2. Much smaller or larger gives problems with brushes, Dynamesh etc. 3dmax works best at a scale of about 10x larger at least. At 2 cm modeling functions do not work properly anymore. Exporting unified objects (scale of about 2) from Zbrush to 3dsmax results in objects of about 2cm in…
I heard that a unified object in zB is an optimal size for sculpting. Unify your object in zB, GoZ it to Max. Just set up a cube in Max at the scale and position you want your end scale/size to be. GoZ to Max adjusting the Export parameters till the object fits in the Max cube. You can just keep GoZing the sucker till it…
You could made yourself a scale rig Its really simple you need a container -> empty group / object , parent constrain your model to this container and you have functional transformational rig , now just have to experiment with number for the scale value , imported data xN exported /N N is scale value You could make…