Some more progression on the Command Module / Delivery Ship. :) Really liking the outcome so far. Trying to make sure my white balance is in check is always a fun struggle. Re-did the charred look as the charring wasn't to my liking when compared to my reference. (NASA and Space X charring from plasma upon atmosphere…
For some reason my images are not staying in the thread as of late. Anyways here is a progress update with the texturing. Not entirely sure if I am sold on the sliding door on the side being orange. Will probably play with the colour or saturation. I do want that part coloured... orange seemed like a good idea but finding…
Been really busy as of late between work and other projects but finally got back to this which has been a nice change. I did some Photoshop paint overs after rendering this out, to really dial in an idea and visualize what I want the scene to look like. This is currently where I am at. The power pipes on the right side of…
Started detailing the space fabric for the arm on the Utility Space Vehicle that is collecting the payload from the delivery vehicle hatch. I nick named it the 'Froge'.. cause from a head on view, it definitely looks like a frog lol. It's looking fairly accurate to reference but the details / contours need to be increased…
First test lighting in unreal 5 with Lumen ( although love the outcome overall, it is most certainly not game ready.) It is very taxing. and then here is GPU Lightmass, (a lot of pieces in the environment do not have their final lowpoly's added yet, so there is artifacting in a lot of areas. But mainly getting these locked…
Was prepping lowp's for the main Delivery Ship, when I realized I wanted something a little extra for the hoses / pipes in the cut out areas, adn break up the bigger shapes Started concepting : Settled so far on this. Liking the coily tops. Sort of like a service panel on the outside hoses as well.
Finally got some more time to keep adding to this and finish this up. After not looking at it for a while I realized it still needed some more detailing here and there. Also changed the main camera perspective for something with a little more exciting composition. Floor now has a more 'sci-fi' appeal as it curves into the…
Hey PC! This is my little 3D Blog / Progress thread on my current portfolio project I wanted to share with all of you. small pre-cursor: (Skip if you don't care about back stories / starting ideas for a project) I've been on a quest as of late to increase and refine my modelling skills, after a couple years ago of being…