Hey thanks Eric! Means a lot coming from you! I appreciate it. Yeah that was an effort to help focus more of the central focal point towards what is going on in the foreground, but I see what you mean! I just made some more adjustments that were nagging me and ended up with this so far. Upon some recommendations, scale…
This is coming along nicely! I'd love to see some rim/back lighting on the outer meshes. Upper left and upper right seem needlessly dark, and devoid of visual interest. Same with bottom left & right.
Some last minute detailing. Rest of the majority of the detailing will come from texturing on the ship unless I think of something drastic that needs to be added as a last minute addition.
I will say in a post mortem reflection, maybe not so ironically, I was correct in that my DCC of choice did change throughout this project. The majority of the project was made in 3DS Max and Blender. I would say about 55% of it was 3DS Max, and the rest of it was finished in Blender. (Both were accompanied by Zbrush) when…
Some more updates on the environment. Added in a lot of changes, and put in some feedback I've been receiving here and amongst my peers that I work with. Background was darkened appropriately now that I had the colour values more dialed in back there, I now had a better idea of how low I could drop the light. May not be…
Hey PC! This is my little 3D Blog / Progress thread on my current portfolio project I wanted to share with all of you. small pre-cursor: (Skip if you don't care about back stories / starting ideas for a project) I've been on a quest as of late to increase and refine my modelling skills, after a couple years ago of being…
Hey Darren! Thank you very much for the feedback! You mean that bright spot at the back on the top? Yeah the lighting is 'roughly' set, but definitely not finished. Been tweaking the lighting after I got it like.. 75% of the way. Knowing it'd have tweaks as it went on. The background light there have some bright spots I…
Started detailing the space fabric for the arm on the Utility Space Vehicle that is collecting the payload from the delivery vehicle hatch. I nick named it the 'Froge'.. cause from a head on view, it definitely looks like a frog lol. It's looking fairly accurate to reference but the details / contours need to be increased…