Been really busy as of late between work and other projects but finally got back to this which has been a nice change. I did some Photoshop paint overs after rendering this out, to really dial in an idea and visualize what I want the scene to look like. This is currently where I am at. The power pipes on the right side of…
Hey Ruz! Yeah its going to be a combination of baked and mid poly weight shading. I view it this way, for the higher detailed stuff classic baking workflow would be best, as you can capture more details and the workflow is more forgiving than mid poly weight shading. Any extreme detailing ie. (modelling you wouldn't want…
For some reason my images are not staying in the thread as of late. Anyways here is a progress update with the texturing. Not entirely sure if I am sold on the sliding door on the side being orange. Will probably play with the colour or saturation. I do want that part coloured... orange seemed like a good idea but finding…
Some more progression on the Command Module / Delivery Ship. :) Really liking the outcome so far. Trying to make sure my white balance is in check is always a fun struggle. Re-did the charred look as the charring wasn't to my liking when compared to my reference. (NASA and Space X charring from plasma upon atmosphere…
Started detailing the space fabric for the arm on the Utility Space Vehicle that is collecting the payload from the delivery vehicle hatch. I nick named it the 'Froge'.. cause from a head on view, it definitely looks like a frog lol. It's looking fairly accurate to reference but the details / contours need to be increased…
Finally got some more time to keep adding to this and finish this up. After not looking at it for a while I realized it still needed some more detailing here and there. Also changed the main camera perspective for something with a little more exciting composition. Floor now has a more 'sci-fi' appeal as it curves into the…