For some reason my images are not staying in the thread as of late. Anyways here is a progress update with the texturing. Not entirely sure if I am sold on the sliding door on the side being orange. Will probably play with the colour or saturation. I do want that part coloured... orange seemed like a good idea but finding…
Some more progression on the Command Module / Delivery Ship. :) Really liking the outcome so far. Trying to make sure my white balance is in check is always a fun struggle. Re-did the charred look as the charring wasn't to my liking when compared to my reference. (NASA and Space X charring from plasma upon atmosphere…
Hey Ruz! Yeah its going to be a combination of baked and mid poly weight shading. I view it this way, for the higher detailed stuff classic baking workflow would be best, as you can capture more details and the workflow is more forgiving than mid poly weight shading. Any extreme detailing ie. (modelling you wouldn't want…
Been really busy as of late between work and other projects but finally got back to this which has been a nice change. I did some Photoshop paint overs after rendering this out, to really dial in an idea and visualize what I want the scene to look like. This is currently where I am at. The power pipes on the right side of…
so are you going to bake normal maps or just use bevels and keep it slightly higher res. just curious reallymaybe just add/bake floaters on top of a mid res base?I supppose Unreal can handle a lot of polys these days, but still best to optimise stuff
First test lighting in unreal 5 with Lumen ( although love the outcome overall, it is most certainly not game ready.) It is very taxing. and then here is GPU Lightmass, (a lot of pieces in the environment do not have their final lowpoly's added yet, so there is artifacting in a lot of areas. But mainly getting these locked…
The other thing I will be considering is also doing a 'walk' through with a slow camera from the ground level as this station is quite big.. to really give that 'awe' inspiring you're tiny, and station gigantic.
Finally got some more time to keep adding to this and finish this up. After not looking at it for a while I realized it still needed some more detailing here and there. Also changed the main camera perspective for something with a little more exciting composition. Floor now has a more 'sci-fi' appeal as it curves into the…