I will change the landing gear to a levitation repulse type floating technology. The spaceship will reactively stop itself from getting too close to the ground. Similar to the ship from the movie Flight of the navigator. For the design of how the floating technology works, I looked into Magnetic levitation on trains. With…
I changed a couple of pieces on the trim sheet. Replaced the extruded cap with the box and replaced the sharp ascending slope edge with a rounded convex edge. Ambient Occlusion of the mesh decals Added the floating geometry for mesh decals and livery. Here are the mesh decals/stickers in Unreal Engine. I think the clean…
Made panel lines around the floating pads and led them off. This keeps with the style of the rest of the panel lines and makes the wings a bit more interesting. Changed the colour of the panels to different shades to break up the ship's colour and matched them to the wings. Dark at the front and light at the back. IThe…
Changed the front shield emissive pattern. The previous one was uneven and wasn't prominent enough. Before After Added scratches, dirt and heat wear onto the ship using material layers. Scratches from debris and enemy weapons. Dirt from the general environment. Heat wear from the floating pads and thrusters. Made the…
Disclaimer - The colours aren't final. Just using any colour to separate things. Made most of the stuff inside the cockpit. There are few refinements left, such as the chair and the flying controls. But as for buttons and things, they'll just be made using floating geometry decals. I also need to sort out where the pilot's…
The floating pads in UE4. I started thinking more about more panel lines and stickers, as suggested by others. I started with my ship's logo. I named my spaceship Arrow, so I searched for arrow logos to see how arrows were represented. When "arrow" was the only subject, the other options varied too much. There were a few…