I changed a couple of pieces on the trim sheet. Replaced the extruded cap with the box and replaced the sharp ascending slope edge with a rounded convex edge. Ambient Occlusion of the mesh decals Added the floating geometry for mesh decals and livery. Here are the mesh decals/stickers in Unreal Engine. I think the clean…
I started making the decal sheet. I think I will make a 50/40 decal sheet, with mesh decals on one side and stickers on the other. So, the right side will be the mesh decals I will be using. The surface and inside the cockpit will be minimalist, so there aren't too many mesh decals. Most of the mesh decal detailing will be…
Redesigned the main thrusters into cylindrical shapes instead of the previous design. The style fits better with spacecrafts that are smooth/curved, utopian and clean (both physically and ecologically). This makes more sense since the thrusters will be Ion thrusters rather than regular afterburner types. New thruster…
I made some blaster scorch marks and placed them down as deferred decals. Beauty Renders Animations https://youtu.be/gUbDUdkBoAo https://youtu.be/Pr979q7_Yqw
I Made the landing gear for the spaceship. The legs are telescopic, so like the ladder, they can retract into and from themselves, making it possible for long compact vertical landing gear. The feet of the landing gear are the hatches for the landing gear, so when the feet retract into the spaceship, they become the…
Baking errors inside the cockpit shell. Compared to the hexagon bake, the texture size inconsistencies and the bake have some warping issues. Though the texture looks somewhat better, perhaps the bake needs to be more shallow. Maybe a bake isn't an answer, but instead, an alpha needs to be used to mask the hexagons. First…
I worked on the materials, Improved the roughness of things, and started to work on how the cockpit will look—the combination of roughness textures. White seems okay, but the darker colours start looking like stone. For example, for some of the cables, I wanted them to look as though they had a robust outer section to hold…
Disclaimer - The colours aren't final. Just using any colour to separate things. Made most of the stuff inside the cockpit. There are few refinements left, such as the chair and the flying controls. But as for buttons and things, they'll just be made using floating geometry decals. I also need to sort out where the pilot's…
I wanted the flares in a space where they're even distributed around the back of the spacecraft. It couldn't be on top of the spaceship, or it would become too noisy. Lucky there was space on the side, behind the wings, which are both at the back and central. It's good that the flares are placed near the back, behind the…
Added the panel gaps into UE4. They add some nice accents to the white body. Something looks off with them, and I think the lines are too thin. From certain angles, they barely appear, such as the pitch thrusters. I tried keeping the width of all the panel lines the same, but I may have to make them wider or have a large…