I am trying to create perpendicular edges partway through a square-ish shape. I want one edge to be soft, and the other sharp. My first attempt: With this attempt I thought to pull apart the edges on the soft edge, so they diverge away from the hard edge and minimize the issue. The topology: The Issue is that I still get a…
It looks like this: It seems that it fixes the problem mostly, but I'm hoping to make it just a bit cleaner (fixing up the distortion around the vertices/edges I moved). That may just be limitations with how the model is shaped though :)
Have lots more geo. Imagine your mesh with some subdivisions, and without that problematic vertical sharp detail - once everything looks correct, you can easily get that vertical sharp detail by pulling an edge without much support loops.