Does anyone know if UE5 is planning to add colored specular instead of metalness at some point? How do you achieve AO dirt on metal for example in the metalness workflow? As far as I can tell this always results in some sort of washed-out values instead of dark AO dirt. I just don't understand why the colored specular PBR…
Metalness has problems and generally less control than the specular workflow. Especially for gradual transition areas where you do not want to have a binary on/off for metal. Metalness workflow frequently results in artifacts on these borders (or areas that blend metalness with dirt etc). I don't know why UE5 would not…
Thanks! What's the best way to reduce 'halo artifacts'? When I add for example dirt on top of the metal, there will inherently be a soft transition between metal and another material. Dark dirt on metal will look far too light because of this even if I set it almost to black Albedo and high roughness. I tried a lot of…