Is there a function or script in 3dsmax that can be used as the 'transfer attributes' function from Maya to transfer details to a base mesh? This is particularly handy for Marvelous Designer when transferring details.
It's for transferring Marvelous detail, not for baking. It can be used for transferring the detail from Marvelous output to a clean topo subdivided mesh. So similar to ZBrush Projection, only with Maya 'transfer attributes' it's possible to have overlapping geometry and prevent projection problems.