i thiiiiink the projection modifier may be able to do this? not entirely sure. depends on what you want to do speciically, i never did thet "remodel UVs with quads, transfer attributes" in Max. but it has a source channel and a target channel, maybe it works? also textools and other scripts have the ability to unfold a 3d…
Is there a function or script in 3dsmax that can be used as the 'transfer attributes' function from Maya to transfer details to a base mesh? This is particularly handy for Marvelous Designer when transferring details.