Hello all, I my editor viewport I have refstand but even if I move it away.. its still visible in the game viewport why is this? Like the camera in the game viewport doesn't update. Whats a good way of hidding objects which you don't want to render out in a jpg sequence. I don't want to delete them, but I don't want to…
That sounds really strange. Some ideas: Check if you are in debug mode. Check if you search for anything in your scene, so everything else not in your result is not visible. Other than that its sounds like a strange issue. Try to restart Unity, maybe reinstall the version you are using. It sounds like an Editor issue, not…
Thanks...If I have a camera in my viewport scene and I view it my game view port normally if I move object it should move in the game viewport too. Why doesn't move then? You mean its parent to something else? had working okay other scenes. If I can see the mesh in my game viewport, but it's not in my scene viewport how is…
Via code. You need a reference to the game object (you can use the parent of all the meshes) and use the GameObject.SetActive(bool) function like so: RefstandGO.SetActive(false);