if you are using dynamesh, you are probably still blocking in forms and concept sculpting. I am guessing you end up with a high polycount with dynamesh because you have to raise the resolution of the dynamesh to something high due to mesh contraints. For example because of close together protrusions will get munched by the…
I can understand that the scale of tool and subdivision level determines polygon density. Okay, i first started working with dynamesh, and soon arised the problem that i had too many polygons too soon. Now, i tried keep off DynaMesh and just control my level of detail by division and subdivisions, but now zBrush requires…