Hello, Getting a weird vertex poke in my animation whenever its imported into Marmoset from Blender. I've used both Shape Keys and Bones to create the animation. I've tried importing it elsewhere (Sketchfab) with no pokes in the mesh while the animation is active, and also attempted to reimport the fbx into Blender again…
Thanks for the report. We have some fixes in the works that may resolve this problem. Could you please send an email to support@marmoset.co with a copy of the FBX file attached so that we can test it? Please CC joe@marmoset.co as well.