Hey all, So I've made a simple animation for my game project but I added in IK solvers just to make it easier to animate the sequence because I thought you could easily just bake/collapse the animation to every frame and then delete the IK and the animation would remain intact. However, using the Motion Paths collapse…
Sorry, I'm a little confused by "Make sure you start from the original animation". So what I did was rigged the character, then exported to UE4. Then when working on a particular animation, I added some IK Solvers to help assist, but when I export an FBX, if I leave the IK in, UE4 says the skeleton is incompatible because…
Baking out to FBX should do it. Make sure you start from the original animation, not the one where you tried to bake it. Make sure to learn the exporter bake settings; https://help.autodesk.com/view/3DSMAX/2022/ENU/?guid=GUID-31EA2A4F-A126-498B-96E8-31811522738A