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3ds Max - Bake/Collapse an animation with IK?

polycounter lvl 19
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TorQue[MoD] polycounter lvl 19

Hey all,

So I've made a simple animation for my game project but I added in IK solvers just to make it easier to animate the sequence because I thought you could easily just bake/collapse the animation to every frame and then delete the IK and the animation would remain intact. However, using the Motion Paths collapse function, when I delete the IK, the legs immediately fall through the ground and the entire animation is ruined. I also tried simply exporting an FBX with a key for every frame, and not selecting the IK rig when exporting, but this too broke the animation.

How do you bake out the animations and remove an IK rig so the animation isn't ruined?

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