Actually ive found solution so i will leave it right here so maybe someone will find it helpful. This normal map node has this box to choose uvmap source. This forces image to be treated as vector information. @lluc21 the thing is that i want to rebake multiple objects to one massive atlas and rearange them. Scaling and…
Hi, as title said im having a little trouble with rebaking normal maps. Im looking for a way to compensate rotation of uv islands. ive made an example Top one is simple 8vert cube with baked normal map Bottom example is same cube with new uv island arrangement. Basicly rotated. Then ive baked top normal map (simple…