So it used to be if I had an animation, let's say of a fish swimming, and I wanted to make said fish look like they're jumping out of the water, I could simply add a circle spline to the scene, link the root bone of the fish skeleton to the circle, then rotate the circle adding key frames, and then go to Motion -…
You won't be able to bake if you are linking. The baking tools have never supported a parent/child relationship. You will want to use constraints, then bake.