I need to use a selection of vertices from a UV map to go up the 3ds max stack to an edit poly above so that I can then do specific vertex colors on these vertices alone. This only works on faces from the UV unwrap. If there is no way to do this in max, is there a way to do it in Blender (note: my Blender knowledge is very…
in Blender it's "UV sync selection" button in top left corner of UV pane .Then any selection in UV pane reflects in 3d view on a mesh. With Ctrl+TAb you can switcht to vertex paint mode and have your selection still on to then fill selected faces or vertexes with selected color by Shift+K or by brush painting. As I…
In Blender if you anticipate having to revisit those vertex selections at some later time you can save them to a vertex group - found as a category/palette under object data properties (green triangle icon) in the righthand panel. With the vertex selection active, click the plus symbol and assign them to the newly created…