hello everyone... I can make a bone looking like this in less than two hours... So if someone is more skilled than me, I assume can make it even faster... The thing is: I just need to be shown some tricks how to make it look more realistic and not cartoonish. In other words: just create 1 small model for 100 USD. I don't…
I think the title explains it... Show me how to sculpt, texturize and do the lightning and render it. From nothing> to finish: how to create THE most realistic looking bone. We can do it for Femur or Scapula, whatever you wish... It should not look OLD or something. It should look like a fresh heathy wet bone taken out of…
Paid jobs are to be advertised in https://polycount.com/categories/freelance-job-postings I'll note: teaching someone the full process of sculpting, retopo, UV mapping, texturing, lighting and rendering is going to take a while. $100 is very little money for what you're asking. You'd be better off searching YouTube for…
Haven't you asked about this before, about a year back? Your previous thread had some feedback in it that went over some pretty fine points. Maybe if you asked for elaboration there people might still be around to help? Making a new post with your setup, results and VISUAL examples of what you want it to look like…
Lighting/presentation also plays a huge part in how things look. Being very ambiently lit like you have gives off a "cartoony" look because the forms and surface details are flattened. You need some shadows to give off depth, I would look in to 3 point lighting since it is pretty easy to do and can make things look great.…