The bones / skeleton are just nodes with transform. A rig is a system which drives the bones in a more or less procedural way which makes it easy to animate the bones indirectly. A rig consists out of handles-like helper objects which are the actual things you animate and different drivers and helpers which then modify the…
You might want to use accurate terms when dealing with someone you hire. • Indeed, he wont be able to use a Max rig inside blender. Because animation rigs are highly software-specific. • Thankfully, none of what you've done involves a "rig". You've merely skin weighted your character. This is not "rigging". Skin weighting…
Hey Pcs, I want to hire someone to do several animations for a character that I rigged in 3dsmax with bones+skin modifier. The person I want to hire works in blender and states he could not use the rig from 3dsmax. Can anyone tell me if thats possible or not or if he just wants to do get paid to do the rig aswell x) From…