oh yeah that might be very useful. Im going from marvelous to Zbrush and now back to Blender. manually retopoing now in Blender and its just taking forever. I have so many to do.
well searching for it i see mention of a newer thing here: Free Tool Helps Retopo Marvelous Designer Elements in Maya - Lesterbanks its maya which you mentioned blender but may be helpful for others anyway. here is the article I had in mind: Retopology and Maintaining Marvelous Designer UV’s in Maya - Lesterbanks again it…
I think doing a cleanup of an auto job is more irritating to me than doing it manually. I've never measured the time involved but it just seems like a lot more work to untangle a zremesher deal versus build a minimal topology manually and then just add in loops strategically. Still the best way I know of and have seen is -…