Building In-Editor Tools with Blueprints | Unreal Educator Livestream - YouTube Just wanted to link this video here, i was looking for something else but starting at 1:02:42 it shows how to make an editor utitlity script to automate setting lods. Not any faster than copy/paste but in case you wanted to add additional…
it seems like unreal really doesn't want me mucking around with this I want to explicitly set screen sizes on imported lods on a lot of static meshes (well over 1000) I can't seem to write screen size for lods from python or the bulk edit matrix can they be set at import from say a maya lod group? maybe via editor…