I think you both are having a misunderstanding. He is not working on an art test, but working on some personal work for his portfolio. Answering the OP, I think it doesn't really matter if you're using megascans, especially if you use them in a way that is not very in your face (i.e it's so well integrated that you can't…
Alex, with needing to apply to multilpe to workplaces, think asking each one would be a bit overboard no? :) Thought this would be the place to ask as there's a few industry peeps floating about. PixelMasher, that's the thing I know the studios themselves use megascasns and external libraries quite a bit, but obviously…
So - i'm trying to finish up my demoreel after a long, long mental hiatus. But I've come to a complete block with one project, I can't execute a specific cliff texture in substance designer. Mashing the few tutorials out there together, nothing, I just can't seem to get it done. I've done other SD materials before but this…
Correct :) I'm currently working on my demo reel so I can finally start applying for jobs. Wish I was at the stage of art tests or interviews LOL I just want to make sure I'm not making any serious mistakes with the first steps, i.e. resume and portfolio. Once I start getting art tests handed to me, of course I'll be…
The last few projects I have worked on at various studios all used megascans for some stuff, if it matches the art style and saves time, most studios will willingly embrace it. It might be worth it to also learn how to use speedtree if you want to flesh out your skillset a bit as well. But at the end of the day it depends…