If i would apply for Environment Art i would do a floating island and a detailed breakdown. I would use everything from megascans to desinger textures mixed with my own assets. In the end it has to look like made from one person. A homogenous art flow is key.
Yes that's good. The bigger the team the less likely you are to do both jobs, but building an environment with your kit shows that it works in practice. Yes, megascans assets are fine in that context. At the end of the day, I don't know if there's a preferred method overall, besides making engaging art that holds…
Hey everyone, I've made a few posts on here before with my own asset creations. I recently started branching out and expanding my skills by going from just asset creation to also applying those skills and creating whole environments based off a concept art. I'm hoping this path will actually make me more employable in the…