@EarthQuake Hello! I'm a character artist, I have a question with marmoset toolbag(4064) in bake light texture. I create a model A with emissive shader, model B is highpoly model with transmission(thin surface), and lowpoly model C with UV, I want bake model B's surface light info to model C, but it's always pure black.…
I decided to get Marmoset Toolbag 4 today as I wanted a piece of software that is able to bake lighting into the textures. I know Substance painter does it but unfortunately you can only have 2 light sources. I specifically wanted Marmoset because you can add multiple light sources and such. However I'm starting to realize…
@TheJovialBrit @AlexanderLawrence @iam717 light map baking has been reintroduced with the 4.05 beta, you can find instructions for installing the test build here: https://marmoset.co/toolbag/beta-history/
@Slevin please try the official 4.05 build, we fixed a bug with light baking with the latest update. This should auto-update when you launch TB if you had the beta build installed.
Subscirbed for marmoset because of this update, have no prior experience with toolbag though everything looks pretty straightforward. Had to spend some time figuring why textures look downscaled and blurry compared to SP. Turned out had to import roughness in tga, and activate rgba for albedo. But have a problem now a…
Would be cool to give people interested in baking lights m3, i heard/read you guys where doing that for some people if they asked, just wanted to mention it so this user can still utilize what they desired since they paid for m4.(to keep customers) You probably already p.m.d them that but want others who might see this to…
Light baking was supported in Toolbag 3. Unfortunately, there were fundamental changes to the ray tracing backend in Toolbag 4 that made it no longer possible to support. This is something that we may be able to add back in the future, however, R&D will be required and we do not have an ETA at this time.
I would love to see this feature added back in. I've tried doing it in Blender, and no matter what settings I change, it always spits out garbage. I've had better luck with Maya, but it has some limitations, and the process is clunky. Toolbag is so much smoother of an experience, and I would much prefer to use it for light…