Hi I'm interested in learn about environment art but I wanna know, is it required to know substance designer and learn how to create like complex materials in Unreal Engine to become an Environment artist? There's a lot of tutorials an videos on how to make props and stuff but is not that common to find info about this…
You can go a long way without needing much maths but you will hit a very steep wall when you get to anything remotely interesting involving shaders, designer, computational geometry etc.. On the plus side, YouTube is rammed full of videos explaining linear algebra and shader related things so getting the principles jammed…
Where I work, tech artists set up master UE materials that the 3d/enviro artists instance for their assets. Designer stuff is used by some individual artists but we're not necessarily doing anything too complex. Its not a requirement - maybe 20% of the art team know how to drive it. We're about 70 people, for reference. I…
Yes. Though it depends on the size of the team. In larger studios there is more specialization, so there will be texture artists who mostly just make materials. These will usually be senior people, not entry level. In smaller studios they will want people who can do multiple things, so environment artists will need to make…
You wont need to create designer materials in the most studios. But its a plus if you know how todo it. Here is more info. https://polycount.com/discussion/228333/are-people-actually-use-substance-designer-for-a-job
Tutorials are great. Much of what I've learned has been from tutorials. To get a good dive into Unreal materials and general shader tech art stuff check out ben cloward on youtube. But as you've said, there is a million tutorials for making models and textures but much less for intermediate and beyond tech art stuff.…
It's bad for your career to always ask "do I need to know this?" What you always want to ask is "can I use this to make my work better?" Asking the first question seems like you're trying to do only the minimum amount of work possible.
Even if you wouldn't be let near either of those things in a studio, can you make a well constructed environment in say UE that will look good without knowing at least something to get a portfolio piece that would attact studio interest? If you can then the answer is probably you wouldn't need to be mega good at those…