Heya, At the end of the day there is only one thing that matters in regards to the asset : If you want the model to be directly compatible with marketplace animations, then the asset has to be 100% compatible with the Epic Mannequin skeleton. That is to say, using the so-called "screwed up axis" (which isn't really screwed…
I am not exactly sure to understand what you are trying to do. By "rigging", do you mean "adding a control rig structure and using that to animate" (for instance having ik/fk switches, spine controls, eye lookat, and so on) ; or do you simply mean "assigning a skeleton and painting vertex weights" ? The bottom line is, in…
Thanks for reply. I'm assigning skeleton and painting vertex weights of the mannequin on the custom character, so i don't have to retarget animations from Marketplace. But the most important thing is I also want to animate my own stuff on that rig. I know I can just animate on the mannequin (with bonebreaker etc. its…
Hi!I don't really know if this more UE or Blender topic. I'm doing the rigging stuff to Unreal Engine 4 with rigify workflow. It works perfectly, but it requires from you retargeting animations from marketplace. I'm thinking about to simplify the workflow with getting rid of "retarget step" on the engine and animating…