Urgently need your help dear comrades! Made an animation which includes particle sysem made of SuperSpray (on the vase) and PArray associated with plane emitter and BlobMesh linked to both to create geometry. By trying to export whole clip to FBX via Game Exporter to upload it to Unity project faced the fact that there's…
Solved it: got rid of Parray and SuperSpray, remade whole system on PFSources with editable polys insead of blobmesh as geometry, then baked particles with PFlowBaker and exported it to FBX