Thank you for your insights poopie! I'll definitely check out Igor's particle system nodes. I have a long learning curve ahead of me. I gave it a try with Pixel Processor as well as Fx-Map. With pixel processor, because I use sample gray node, it wouldnt let me alter tiling mode. With FX-map it was pretty straight forward…
Hi poopipe! Thank you for the response. Thats actually how I published my node but because the offset is on different Transformation node, when the tiling is on, it's breaking. However if I can get what I want in the same transformation node, the tiling wont break. I'll attached a screenshot the one with the different…
Forgot to add the file, my bad! Thanks for the suggestions. The thing is when I do the offset function on another node, tiling breaks. I'm trying to keep it in one Transformation2D node to not to break the tiling.
Hello everyone! I'm working with Transformation2D node and having a problem with Offset function. It's controlled by float2(transform offset) and it works, however, when I use rotation within the same Transformation2D node my axes rotate as well and my offset point goes different direction than shape. I need to implement…
it's a little tricky to work out what you're aiming for I'm not going to dumb this down cos you made those fancy spline based things that'll do the xform in one node it will not make an image that can't tile tile except within itself - because that can't be done the thing is, if you want to tile an input and transform it,…
I see no screns You can use safe transform node for rotate (with 45 deg steps only. I don't think you could rotate tileables other way ) and another one for the shift, as poopipe suggested. Shift is not very convenient there IMO. I did my own that shift to exact pixel value if you give it a correct input image size